User interface (UI) in video games helps players to navigate, find information and accomplish goals. Video game UI components are crucial aspect of playability. The two aspects of UI that are vital in video game design are Narrative and The Fourth Wall. Narratives are the story that a video game tell and The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. UI component inhabits video games to create story, space and character within the game. The UI are capable of distract or frustrates players. For example, an in-game speedometer that resides on a vehicle dashboard will likely be too small for players to see clearly. UI component helps players to select objects or point out important landmarks. To show that the player has taken damage UI made the screen shaken, blurred or discoloured. The things I find exceptionally intuitive is that without UI components, games are not realistic or have an effect on our mind, Example, when our character got hurt but we can’t feel the hurt but UI made us become aware of the playable character getting hurt. Furthermore, UI made games more exciting and entertaining. With the exception of UI, human being can’t have the feeling of connection with a machine.
